Feature
- Every character will have their own classes and it will be a
very different experience using each one of them. Also, the main
character will not be the only one you are going to play. There will
also be some playable character.
- I am focusing on linear story but there will be some choice that
might change some minor thing in the story. You'll also find time where
you'll be forced to be with different time so you have to do certain
strategy.
- As you can see in the screenshot I'm using Yami Engine Symphony - Battle Symphony to create the perfect sideview battle system for this game.
- Held Weapon is everything that can be made
as weapon, held weapon is varried to mirror, slingshot, pipe, and any
possible thing that can be a weapon and also can be held.
- AP System: Most of the way for a skill to be learned is by equiping item. one unique example is that Mage will learn skill by equiping spell book as a shield which is reallisticly true so a very long time after using that book as a shield she'll remember how to use that spell.
- Other Skill Learning System:
Will be just like any other good JRPG which is by leveling up. Also
Eliza the Hunter can only learn her beastmaster ability by catching mobs
(or simply called blue mage).
- Frenzy State is like final fantasy IX trance combined with final fantasy X overdrive mode.
You'll be automatically go to frenzy mode if your tp is full just like
when trance bar is full in FFIX. The way TP filled is by user choice
like in final fantasy X. Your TP will also be filled if the character is
on a certain condition/emotion. It will only be available on
- Custom Bust, I will draw every single one of the main character. I'll be trying to add more but now I'm using RTP's bust just temporarily.
- Custom Battler, I will also draw every single one of the enemy, also I'm still using RTP batler and Thalzon's battler
- Puzzle, puzzle and puzzle
- More to Come
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